
Game changer
Neal ShustermanShusterman, Neal mu Engelsk SHU
Bok Engelsk utgitt 2021 Roman Science fiction
Hylleplass: Ledig
- Hovedbiblioteket, ungdom, 2.etasje: 1 av 1 ledig
Plassering: Engelsk (hylleplass: mu Engelsk SHU)
*001965636 *003NO-LaBS *00520211108192515.0 *007t *008210414s2021 xx jr 1 eng d *009 nam 1 *019 $amu$bl$dR *020 $a978-1-4063-9863-2$qheftet *0243 $a9781406398632 *035 $a(NO-LaBS)13006437(bibid) *035 $a(NO-OsBAS)150372302 *040 $bnor *0827 $25$a82$qNO-OsBAS *090 $dSHU$amu Engelsk *1001 $aShusterman, Neal$d1962-$6(NO-LaBS)965636-1$_25551200 *24510$aGame changer$cNeal Shusterman *260 $aLondon$bWalker books$c2021 *300 $a394 sider$c20 cm *336 $atekst$0http://rdaregistry.info/termList/RDAContentType/1020$2rdaco *337 $auformidlet$0http://rdaregistry.info/termList/RDAMediaType/1007$2rdamt *338 $abind$0http://rdaregistry.info/termList/RDACarrierType/1049$2rdact *385 $mAldersgruppe$a13-15 år$0https://schema.nb.no/Bibliographic/Values/TG1005$2nortarget *386 $mNasjonalitet/regional gruppe$bUS$0(NO-LaBS)965636-1 *5208 $aAs a star player on his high school American football team, Ash is used to taking some hard hits. But that one run in his last game must have knocked him a little loose, because suddenly his life doesn't look quite the way he remembers it. As Ash bounces into worlds that are almost-but-not-really his own, he starts to question everything, including his own perceptions and place in his own reality. But can he even work out how to get back there? *5218 $aPasser for 12-16 år *655 7$aRomaner$0https://id.nb.no/vocabulary/ntsf/258$9nob$2Bokbasen AS$_42659300 *655 7$aRomaner$0https://id.nb.no/vocabulary/ntsf/258$9nob$2Bokbasen AS$_42659300 *655 7$aRomaner$0https://id.nb.no/vocabulary/ntsf/258$9nob$2norvok$_42659300 *655 7$aScience fiction$0https://id.nb.no/vocabulary/ntsf/271$9nob$2Bokbasen AS$_42759200 ^